My First Solo Monster

So, it’s been ages since Dungeons & Dragons 4th Edition came out, and I’m finally running a fairly regular Dark Sun campaign. I’ve yet to make any significant, mechanically-intensive creations for it, however.

Today that has changed! Last time the party faced off against an intimidating thri-kreen warrior who burned down the home of Kalia, an elven healer they’ve been assisting in the dagadas outside Gulg. I needed to stat him up, and as he is something of a raging badass I’ve made him a solo.

Ladies and gentlemen, I present Drik-chkit:

If you’ve seen other thri-kreen monsters, he has a lot in common with them. He’s my first creation, after all, so I leaned heavily on what was already out there. Blackout I threw in because during the non-combat encounter he knocked out the party’s wizard for dramatic effect (the wizard wouldn’t be quiet). I wanted to have that same kind of experience in combat.

Head Games isn’t a teleportation power because the idea is that he simply wasn’t there in the first place. He still takes damage, though, because I don’t want the combat to last forever.

Overall he’s hardly a publishable monster, but I like him and we’ll see how he shapes up in the session today.


The Fear-Maker’s Promise

The Fear-Maker’s Promise by Chuck Wendig is the first installment of White Wolf’s Storytelling Adventure System. It has been floating around for quite some time at this point. I bought Changeling: The Lost when it first came out, but haven’t fiddled with it much. Recently, however, I came upon the print version in a store and picked it up. The book version contains not only the eponymous story, but also The Rose Bride’s Plight. For the moment I’m only discussing the cover story.

About Changeling

Changeling: The Lost is not a game you pick up for a casual evening of gaming with friends. I suppose you could try, but it would be willfully missing the point. At its heart, Changeling is a story about abuse, abuse victims, and their efforts to pick up the pieces in the aftermath of their trauma. As such it isn’t going to sit comfortably with everyone the way D&D probably would. There are, believe it or not, people who are genuinely bothered by the game and do not wish to play.

I’m not one of them. If you are, I advise you to not read past the jump. You aren’t losing anyone’s respect here.

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